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| #include <cstdio> #include <cstring> #include <algorithm> #include <cmath> using namespace std;
const double eps = 1e-5; const double PI2 = acos(-1) * 2; const int maxn = 5; const int maxm = 1010; double ANG[maxm];
struct Point { double x, y; Point() {} Point(double x, double y) : x(x), y(y) {} } p[maxn];
typedef Point Vector;
Vector operator - (Vector a, Vector b) { return Vector(a.x - b.x, a.y - b.y); }
int dcmp(double x) { if (fabs(x) < eps) { return 0; } return x > 0 ? 1 : -1; }
double Dot(const Vector& A, const Vector& B) { return A.x * B.x + A.y * B.y; }
double Length(const Vector& A) { return sqrt(Dot(A, A)); }
double Angle(const Vector& A, const Vector& B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
bool check(double a, double mod) { a -= floor(a / mod) * mod; return dcmp(a) == 0 || dcmp(a - mod) == 0; }
int main() { for (int i = 3; i < maxm; ++i) { ANG[i] = PI2 / i; } int t; scanf("%d", &t); while (t--) { for (int i = 0; i < 3; ++i) { scanf("%lf%lf", &p[i].x, &p[i].y); } double ang1 = 2 * Angle(p[0] - p[2], p[1] - p[2]); double ang2 = 2 * Angle(p[1] - p[0], p[2] - p[0]); double ang3 = 2 * Angle(p[2] - p[1], p[0] - p[1]); int ans = 0; for (int i = 3; i < maxm; ++i) { if (check(ang1, ANG[i]) && check(ang2, ANG[i]) && check(ang3, ANG[i])) { ans = i; break; } } printf("%d\n", ans); } return 0; }
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